Welcome Guest. Please Login or Register. Feb 9, 2010, 10:51am
RuneScape Updates
Here you can read/write and discuss all the latest Runescape updates,
For example New RuneScape Skills or equipment or game engine changes.
Joined: Oct 2005 Gender: Male Posts: 495 Location: Kingdom Of Itrubana Karma: 30
Game Over??? « Thread Started on Dec 10, 2007, 2:02pm »
Caus of my latest message about the new update i made a poll You already know my answer But here is it what the fuss is all about You will see below what the new update is Most players want to quit now caus they say the game is over They say Jagex ruined runescape caus they dont have that much space anymore for pk So what you say about it You find it childisch what those players say or not Thank you Wicky I copied it from you post and deleted it drom your to make it on top of this topic
1) Fairly early on, we hit upon the idea of letting the players themselves disrupt attempts to real-world trade in the Wilderness. After all, you can attack other players in the Wilderness anyway so, if a trader goes into the Wilderness with the intention of transfering some items to a cheat, all we need is a nearby PKer to kill them both and it solves the problem nicely (as well as being good fun/reward for the PKer who gets the stuff!). The Wilderness is rather big, however, and it was possible for real-world traders to find a remote corner to commit their crimes.
We've actually been thinking for quite some time that the Wilderness was a bit on the big side, and it can get quite hard to find other players to fight. So, this added reason gave us the incentive to finally shrink it. Reducing the area makes it easier for the real PKers to find and fight each other, and simultaneously makes it a nightmare for the real-world traders. We've gone with three arenas which, combined, have a total area of about 40% of the original size. That's small enough to deny real-world traders a safe corner to exchange items, but big enough to have a decent area to run around in.
2) No legitimate PKer would have any reason to take unnecessary non-combat items into the PKing area. After all, who in their right mind would take millions of gold into the Wilderness? It doesn't help win a fight and there is a large chance that you might lose it! Therefore, we've changed it so that you can only take in items that you would have a good reason to take in. Again, this makes things considerably more difficult for the cheats who took these items into the Wilderness, purely with the intention of losing them, but this should not affect normal PKers at all.
3) To mix things up a bit, we've added a new mechanic which gives you a random 'bounty' target when you enter the PKing area. Unless you are a person’s specific ‘bounty’ (there's more on this later in the newspost) people can no longer randomly kill you, take your goodies and run away. Anyone doing so will find themselves labeled as a Bounty Hunter Rogue and get a three minute penalty. This achieves a few things: firstly, it means that sometimes you will be assigned a target stronger than you, and sometimes a target who is weaker, which means that you won't just get picked on by stronger players all the time. Secondly, it makes things harder for the real-world trading cheats because there will be players assigned to kill them - muwhahah! Thirdly, since this stops players simply collaborating to get a good score, it means we can finally do something else we've wanted to do for a while - adding two new PKing Hiscore tables.
4) Since the PKing area is now dedicated exclusively to PKing and isn't mixed up with other content - again, something players have been asking us to sort out for some time - players immediately get a skull upon entering the PKing area; after all, that is why they are there. Of course, we don't want to suddenly make other things in the Wilderness, such as the Abyss, ridiculously easy - they were in the Wilderness originally to balance their higher rewards. So, we have introduced the 'revenant' ghosts (more on that below).
5) Finally, we renamed the PKing area to 'Bounty Hunter', since it's now only one of many things in the Wilderness area. This also paves the way for PKing areas in the Wilderness. The plan is to move from one PKing area in the wilderness to a variety of different ones, all with different rules and tactics. In fact, we've already added the first new player-vs-player game, with the introduction of 'Clan Wars' (see below). Next year, we have planned a chase-based PKing game where some players are trying to survive/escape while others try to hunt them down.
So, that's the reasoning behind the changes and what we are trying to achieve. The rest of this newspost goes into more details about the adjusted PKing area (now called Bounty Hunter), the first new PKing game (Clan Wars), and the Wilderness 'revenant' ghosts.
Wilderness 'Revenant' Ghosts:
If you are thinking that crossing the Wilderness, outside of the PKing zone, will be too easy then think again! 'Revenant' ghosts of creatures - as diverse as dark beasts, vampires, werewolves and cyclopes - will be harrying you as you trek across the Wilderness. They will do anything in their power to kill you, and their powers are impressive.
They are far more dangerous than their Combat level suggests, as they can attack from all three points of the combat triangle, freeze you, teleblock you, travel in packs and even 'steal' you from combat that you have initiated with another creature! Beyond that they can heal themselves, cure themselves of poison and are very aggressive. It's time to beware the Wilderness, because the revenants are here and looking to wreak terror on the living...
To read more about this Wilderness update, visit the Knowledge Base page.
Bounty Hunter:
In the centre of the Wilderness lies Bounty Hunter. This is a dangerous activity, in which you will also be skulled, meaning that you will lose all your items if you die. As described above, this is essentially the original PKing game that has always been in the wilderness, but is now in its own dedicated area, along with a few twists and changes.
The Bounty Hunter volcano is split into three craters, separated by Combat level, in which you will be given the name of a random player. This player is in the arena with you, and you have been tasked with killing them! They are unaware that you are hunting them, but no doubt they soon will be! Track them down, surprise them and then kill them to nab their items and prove yourself to be the bounty hunter of all bounty hunters.
What is so dangerous about this, you ask? Well, someone else in the arena is after you, too! Your name will have been given to another bounty hunter, and you will be firmly in their sights. Can you kill your target before you get killed yourself?
When players enter the Bounty Hunter area, a skull will appear above their heads, variously-coloured to represent the market value of their carried items. It may be tempting to attack any wealthy players who are not your bounty and pick up their items. This kind of non-bounty killing will give you a three minute penalty, during which you CANNOT leave the Bounty Hunter area - making you a tempting target for other players!
A good, clean kill - taking down a player who has been set as your bounty - will gain you Bounty Hunter points, which you can look up on the Bounty Hunter table in the Hiscores section of our website. Killing anyone else will give you Bounty Hunter Rogue points, which can be checked on their own Bounty Hunter Rogue Hiscores table.
Bounty Hunter is only available on certain worlds. To see a full list of themed worlds, visit the Knowledge Base page.
To read more about this update, visit the Knowledge Base page.
Clan Wars:
A short distance east of the Bounty Hunter volcano lies Clan Wars, a battleground for the many clans of RuneScape.
Starting a clan war is easy; anyone in a Clan Chat channel who has a 'Captain' rank or higher can right-click another clan's captain (or higher) and 'Challenge' them while in the Clan Wars challenge hall. That opposing clan member can then choose to accept the challenge or slope off to fight another day.
Once accepted - after all, saying "no" would not be the mark of a true warrior - the two players are taken to the Clan Wars arena, where they await their clan-mates. A red message will appear in the chatbox of these clan members, telling them that they have two minutes to join by entering a portal in the challenge hall. Once those two minutes are up, the battle is on!
The combat is 'safe', which means that you will not lose any items when dying in a clan war. Instead, those defeated will find themselves in a viewing area, where they can choose to watch or leave the war.
Battle continues until one side loses all of its players and none remain to fight. Will you be a member of the winning clan? Or will you be watching from the viewing area, observing the battle through viewing orbs and chatting to your team mates about what went wrong?
Unlike Bounty Hunter, Clan Wars is available on every world.
« Last Edit: Dec 10, 2007, 6:08pm by dobbermann1 »
Joined: Oct 2005 Gender: Male Posts: 495 Location: Kingdom Of Itrubana Karma: 30
Re: Game Over??? « Reply #2 on Dec 10, 2007, 4:15pm »
Quote:
Im in favour on your opinion. Its stupid to up and leave over such a petty change
Thank you that you feel the same way as i am It is a game wich you can have fun and chat at the same time I believe it is a bad update for pk-ers But they have a fantastic new minigame Even 2 Clanwars and bountyhunting
Re: Game Over??? « Reply #3 on Dec 10, 2007, 5:00pm »
this whole shrinking the wilderness is a bad idea. if you read the post (top of this topic) you will read that there main reason for making the wilderness smaller is because of real world item traders goin into twildy letting them selves be killed by there costumers in order to trade real money for game money..
now this tells me 2 things.. 1) 40% less wildy ,that is nice for people who love to people kill but iam sure glad i did most quests that bring me to wildy.... cause that will be hard in future, imagine going to wizard arena with 40% less wildy to hide in.... Goin to the runite rocks with 40% LESS romm to flee into/use..
and immidiatly the 2nd thing that comes into my mind when reading: "if a trader goes into the Wilderness with the intention of transfering some items to a cheat " So ermm it was possible to trade in that way and not get caught? This means that trading and drop trading is all monitored!!
what ever jagex writes, this is HUGH change in the way wilderness is experienced and it will have a negative influence on people entering wildy.. mains to remain to see how big that change is...
« Last Edit: Dec 10, 2007, 6:04pm by dobbermann1 »
Is this the world we created? What did we do it for? Is this the world we invaded Against the law? So it seems in the end Is this what we're all living for today? The world that we created...
ßurning Administrator Elder of the land member is offline
Re: Game Over??? « Reply #5 on Dec 11, 2007, 11:13am »
Quote:
There is a HUGE riot going on on Worl 66 Falador. Even player moderators are getting mad and cussing. Its crazy.
yeah iv seen it too i was in edgevillage bank and there was a hugh discussion going on with players and mods and the mods were of the same opiniun as most players.
Re: Game Over??? « Reply #6 on Dec 11, 2007, 11:58am »
Well more fool them. Jagex's choice wasnt designed to cause disatisfaction. I mean they could of done the changes without the bounty and clan war assets.
They could of eliminated it out of the equation none the wiser but they did in fact try to compensate. I mean Clan war too me sounds allot of fun. Pking I know is a very favoured hobby in the game but other players spoilt it. They used it to cheat thus we have to go without
Re: Game Over??? « Reply #7 on Dec 11, 2007, 2:34pm »
Quote:
Well more fool them. Jagex's choice wasnt designed to cause disatisfaction.
that is true and they test new things very well before adding them to the game, yet you will always see after each and every update that players will find errors,mistakes, judgement errors etc etc and the upgrade with be modified (example assistance skill removing mining, fishing etc etc)
i dont know cutting down 40% of the wildy sounds very harsh ,and i always was of the opiniun that it was too small now dont mind me iam a big wuss when it comes to the wildy !boo
Re: Game Over??? « Reply #8 on Dec 11, 2007, 2:38pm »
The 40% cut of the wilderness is the only logical arguement players can truely make.
I mean changes like these it takes loyatly to craft it to make it better. Making the most out of a bad situation takes will power. Pkers hold none. Instead they and moderators are cussing and breaking the rules
Tip for those who wish to protest and argue. Never get hot headed about it. You know what they say
"Whoever goes personal loses the arguement"
I just wish players actually looked towards Runescape in a open frame of mind because it is a scape goat for cheaters. Cheaters did the damage and Runescape acted upon it. If there was no cheating we would still have pking
Now whos to blame? Cheaters for causing the problem or Runescape for offering there only solution?
« Last Edit: Dec 11, 2007, 2:39pm by Sephiroth Vs »
Re: Game Over??? « Reply #9 on Dec 11, 2007, 5:02pm »
So I have to kill green dragons. Will i ever be able to kill them again without being attacked by revenants, or whatever they are called? Pl0x answer. !cry
Re: Game Over??? « Reply #10 on Dec 11, 2007, 5:07pm »
Quote:
So I have to kill green dragons. Will i ever be able to kill them again without being attacked by revenants, or whatever they are called? Pl0x answer.
we all have to see what the case will be, my guess is that killing dragons and mining runite and all other none pking things that happen in the wildy will be a lot harder from now on with this 40% less wilderness thing..
Re: Game Over??? « Reply #15 on Dec 13, 2007, 8:44pm »
Yes I am most definately against this update. I dont pk alot but me and my friends sometimes went pking for fun. I tried out the new bounty hunter mini game 7 times and got killed within 1 minute each time.
The bounty hunter mini game is quite popular at the moment but when people get bored of constantly dying and being automatically skulled, then its popularity will die down and the runescape economy will suffer. After all most skills are somehow involved with pking. !idunno
Re: Game Over??? « Reply #16 on Dec 14, 2007, 6:26pm »
I think it would give a more natural feel to the game, more realistic
I also think that this will raise this along with the latest updates with raise the merchant class, making it more about money, and trading, to help the game economy.
Re: Game Over??? « Reply #19 on Dec 15, 2007, 1:44pm »
I was annoyed when jagex changed the wilderness, so you could not player kill, because player killing was what i played runescape for , but i can still make money and get some more party hats......
Welcome to RuneScape Base messages Do not: make multiple posts in a row in the same topic (SPAM). Do not: make useless posts/topics that have no value to anyone. Do not: flame, curse, rant ,attempt to hack, scam, other RSB users.
These topics and posts will be removed/modified, and makers warned or banned
in all cases obey RSB messageboard staff at all times !!.